During an interview on US TV channel CNBC, Logitech CEO Bracken Darrell has predicted that eSports shall become the biggest sport in the world. Also, he said that the inclusion of the Olympics in eSports is "inevitable".
Darrell said that the company is in talks with the International Olympic Committee regarding when and how eSports could be introduced in the worldwide sporting event.
He said,[...] Read more » eSports to become the “Biggest Sport in the World” according to Logitech CEO
Joined: Jan '14
Age: 40 (M)
Things have changed and corporations profit of this two much. Corporations know how to make money and because of this hey manage to gather large amounts of sporting events. The amounts of money that are running in this area are very high. It is important that the spectators or tv viewers to be happy.
Posted by Mober: I believe you have no idea about gaming. The same way some one is watching a world cup game in soccer for example, the same way also there some others watching tournaments in esports.
I am a millenial, I think I know more about gaming then what you envision for me. You are not getting my side of the argument. You watch real sports because you made an emotional investment in it one way or other. Now why would any grown man or woman emotionally invest to watch a teenager from Korea with oily hair and acnee on his face play Starcarft/Fortnite/CoD? Those twitch and youtube streams you or the guy in the article reference and cite for the 'popularity' are consumed mainly by pre-pubescent children who does not do anything other than play XboX. But once they grown up their priorities will change too since none of us has the same hobbies and interests we once have as children. The gaming industry is a huge entity no doubt, but the article is about e-sports which is a still just a spectacle - a sideshow if you will. Never going to claim a real slice from the 'media cake' because it serves a niche market and that market only.
Joined: Nov '10
Location: Venezuela, Bolivarian Republic of
Age: 37 (M)
Nowadays the Video Games competitions have grown in a way that the prizes to distribute are substantial, and the amount of people who follow them through social networks, when watching the tournaments is increasing.
In addition they are already including varieties in games and the most played distribute a great prize as Counter-Strike Global Offensive that distributes 1 million in prizes that great